骑砍1战团mod开发-RTS塔防保卫卡拉迪亚大陆_哔哩哔哩bilibili_骑马与砍杀https://www.bilibili.com/video/BV1hw411E7bP/骑砍战团MOD开发(28)-骑砍联盟之RTS大规模军团竞技-CSDN博客文章浏览阅读369次,点赞11次,收藏7次。【代码】骑砍战团MOD开发(28)-骑砍联盟之RTS大规模军团竞技。https://blog.csdn.net/qq_35829452/article/details/135305251
#mine press ctrl+lbtn (0, 0.1, 0, [(key_is_down, key_left_control),(key_clicked, key_left_mouse_button),(eq, "$g_RTS_battle_mode", 1)],[ (init_position, pos3), (call_script, "script_RTS_mouse_pos_to_3d_pos"), (set_spawn_position, pos3), (spawn_scene_prop, "spr_RTS_mine_flag"), (spawn_scene_prop, "spr_RTS_mine"), (scene_prop_set_slot, reg0, scene_prop_is_boom, 0), ]), (0.5, 0, 0, [], [ (get_player_agent_no, ":player_agent"), (try_for_prop_instances, ":instance_no", "spr_RTS_mine"), (try_begin), (scene_prop_slot_eq, ":instance_no", scene_prop_is_boom, 0), (init_position, pos1), (prop_instance_get_position, pos1, ":instance_no"), (set_fixed_point_multiplier, 100), (assign, ":is_enemy_around", 0), (try_for_agents, ":agent_no", pos1, 100), (try_begin), (agent_is_alive, ":agent_no"), (neg|agent_is_ally, ":agent_no"), (agent_is_human, ":agent_no"), (agent_deliver_damage_to_agent, ":player_agent", ":agent_no", 200, "itm_flintlock_pistol"), (assign, ":is_enemy_around", 1), (try_end), (try_end), (try_begin), (eq, ":is_enemy_around", 1), (play_sound, "snd_god_mine_boom"), (scene_prop_fade_out, ":instance_no", 1), (prop_instance_get_position, pos1, ":instance_no"), (particle_system_burst, "psys_dummy_smoke_big", pos1, 30), (scene_prop_set_slot, ":instance_no", scene_prop_is_boom, 1), (try_end), (try_end), (try_end), ]), #tower press alt+lbtn (0, 0.1, 0, [(key_is_down, key_left_alt),(key_clicked, key_left_mouse_button),(eq, "$g_RTS_battle_mode", 1)],[ (init_position, pos3), (call_script, "script_RTS_mouse_pos_to_3d_pos"), (set_spawn_position, pos3), (spawn_scene_prop, "spr_RTS_tower"), (position_move_z, pos3, 600), (set_spawn_position, pos3), (try_for_range, ":index", 0, 5), (spawn_agent, "trp_sarranid_master_archer"), (agent_set_team, reg0, 1), (try_end), (position_move_z, pos3, -600), (position_move_y, pos3, 950), (position_rotate_x, pos3, 60), (set_spawn_position, pos3), (spawn_scene_prop, "spr_siege_ladder_10m"), ]),